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Day of Defeat Online Gaming

 New Architect > Archives > 2000 > 12 > Features  

Web-Based Training

By Reggie Smith and Trude K. Diamond

Distance learning has been around for some time, but recent technological innovations and the adoption of Internet-enabled devices have expanded e-learning globally. Distance learning stands at the edge of a worldwide educational market currently worth $2.1 trillion, according to W.R. Hambrecht & Co. It encompasses a variety of media including videoconferencing, Web-based training, satellite broadcast, streaming media, and audioconferencing. It can be further broken down into asynchronous and synchronous learning.

In asynchronous e-learning training takes place in different time frames and trainees access information at their convenience. Some examples of asynchronous training include self-paced computer-based training (CBT), Web-based training (WBT), bulletin boards, and email. Less technical forms include audio/video cassettes, and mail order programs.

On the other hand, synchronous distance learning takes place for all students at the same time and information is accessed instantly. This form of distance learning provides more interactivity. Examples of synchronous e-learning include satellite broadcast, video teleconferencing, Internet conferencing, and chat rooms.

All of these technologies extend learning beyond traditional classrooms to encompass homes, museums, libraries, and workplaces. They also extend beyond the traditional school-age population to support life-long learners. Recently, e-learning has migrated more toward the Web, providing a wide range of services anytime, anyplace, for anyone.

Foundations

If you enjoy complexity, developing the framework for delivering Web-based training is an interesting and increasingly lucrative career because of growing demand.




  Day of Defeat Online Gaming

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